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Surface Reconstruction
Automatische Generierung dreidimensionaler Polygonkarten für mobile Roboter
This thesis presents a method to automatically produce compressed polygonal meshes of arbitrary environments using a modifed Marching Cubes algorithm.
Online Mesh Optimization for Large Scale KinectFusion Meshes
In this paper we present an extension of Large Scale Kinect Fusion to compute optimized triangle meshes on-the-fly by removing redundant triangles on planar surfaces.
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