Surface Reconstruction

Automatische Generierung dreidimensionaler Polygonkarten für mobile Roboter

This thesis presents a method to automatically produce compressed polygonal meshes of arbitrary environments using a modifed Marching Cubes algorithm.

Online Mesh Optimization for Large Scale KinectFusion Meshes

In this paper we present an extension of Large Scale Kinect Fusion to compute optimized triangle meshes on-the-fly by removing redundant triangles on planar surfaces.