The Las Vegas Reconstruction Toolkit is being developed by Knowledge Based Systems Group at the University of Osnabrück. A lot of features were developed during the study project “Las Vegas”, hence the name of the software. The following people contributed to it (in no particular order):

Active Contributors

Thomas Wiemann (Project Manager)

Tristan Igelbrink

Johannes Heitmann

Former Contributors

Kim Oliver Rinnewitz (Surface Reconstruction, Mesh Optimization)

Sven Karl Schalk (Surface Reconstruction, Mesh Optimization)

Florian Otte (Mesh Optimization, Tesselation)

Lars Kiesow (Point Cloud Coloring, IO, Memory Management)

Denis Meyer (Point Cloud Coloring, Kinect Integration)

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